About us:

Efez Games first started in 2014 in Toruń, Poland. Initially we were a group of hobbyists who wanted to create superb mobile games and applications. We had almost no budget and no experience, but we were very self-motivated and had lots of ideas. Our first, public game - Robotica Ball - was published on Google Play in May 2015. Although Robotica had never lived up to our expectations, it was well-rated.

In 2015, EfezGames was founded as a legal company (start-up). In October 2015 we released our first great hit - Case Opener. Released for Android, it was a great success from the very first day. Due to the popularity of the game, Android version was quickly followed by equally well received Windows Phone version. In August 2016 we also launched a version for iOS. The success of CaseOpener gave us a great boost that now we can hire more employees and develop our next games.

During our career we have worked with companies like Google, Apple, Huawei, Facebook, Microsoft and UnityAds. Providing work for developers, graphic designers and artists we aim to create unique, fun games for mobile platforms. Efez Games is about to become one of biggest Polish independent mobile games developers with millions of downloads and dozens thousands of fans.
In September 2016 we moved our office from Torun to Gdansk. A few months later we released our third mobile game - Cosmos Combos.

and it is not the end of our journey but only the beginning...

Our crew:

Jakub Pokorski - owner, CEO & project manager

"I've first started programming at the age of 15. Now I'm a proficient user of Java, C# and Javascript. In EfezGames, I control finances, manage projects and design user experience. I'm keen on new technologies, travelling and stock investments. I always wanted to be self-employed to connect my hobby and a job."

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Paweł Koszelew - developer

"I've been interested in computer science since secondary school and now I'm studying IT at Warsaw University of Technology. I developed my first mobile game in 2013 and since then, gamedev became my true passion. The most successful and satisfying project I've been participating in so far is an arcade game - "Circle Brothers". My specialities are Unity Game Engine and C# programming."

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Adam Kawecki - graphic designer, co-founder

"I'm responsible not only for graphic design, but also for creating the 'feeling' that will accompany players in the game. My interests are political sciences and airsoft. I also study at Academy of Fine Arts in Gdansk."

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Marta Zaparucha - artist

"I begun as a self-tought artist but later on I tought getting some formal education would be beneficial so I attended an academic art course at a local gallery and chose to go to Academy of Fine Arts in Gdansk. I specialize mostly in illustrations which is still sometimes very manga-influenced, but I like to experiment with different styles. I enjoy both traditional and digital media - programs I use include Paint Tool SAI, Gimp and Photoshop."

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Marcin Saffenreuther - backend developer

I started programming when I was in middle school. My specialties are PHP and node.js. I'm studying IT at Gdansk University of Technology and I'm an administrator of .net science club.

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